Midgard Progress, Week 3: Smack-Talkin’ Interviews
It’s been moderately busy in Midgard, with the first — draft-level, not final! — Dragon Age RPG content delivered as part of my Prince of Midgard interview with the Oracle: the Triolan Corsair...
View ArticleMidgard: the Gnomes of Niemheim
Some creatures of Midgard are gentle, loving, and brave. The gnomes of Niemheim are none of these things. They are servants of Hell. It was not always so. The gnomes lived among the people of Krakova...
View ArticleMidgard: Alseid Hunter
The Midgard patrons are converting new creatures for the AGE System, like this one originally written for Tales of the Old Margreve and Pathfinder RPG. The Midgard campaign setting may be acquiring an...
View ArticleIt’s Alive!
Get ready to channel your inner Dr. Frankenstein as we launch March Monster Madness! During the month of March, we at the Dragon Age Oracle are running an AGE System Monster Design Challenge in...
View ArticleNorthlands and KQ #17 Review Roundup
We’ve had a couple of big releases here recently! There’s Northlands: Roleplaying in Winter’s Chill, a Pathfinder-compatible sourcebook for adventures in Midgard’s temperate and subarctic north; and...
View ArticleMidgard and Dragon Age
Designer and Midgard project patron Joshua Jarman blogs about the intersection of the AGE System ruleset and the support that the second rules set is getting during design. : [Designing as a patron] is...
View ArticleMidgard Bestiary for AGE System Now Available
The basic formula for fantasy roleplaying is simple: kick down doors, kill monsters and take their stuff. That’s how Jeff Tidball, AGE System Lead Developer at Green Ronin, calls it in the introduction...
View Article12 Killer Hooks for AGE System Players
When we set out to design the Midgard Bestiary for the Adventure Game Engine (or AGE) system, we knew it was going to be a unique project from the start. The book represents not only the first...
View ArticleKobold Quarterly #18 Now Available
Kobold Quarterly issue #18, our big pre-Gen Con Summer issue, is out! It’s like a kobold beach party ice chest, but instead of being packed with gnome jerky, KQ #18 has savants, cavaliers, beast...
View ArticleRelics of Power: Final Voting!
Now that you have a veritable trove of relic goodness awaiting you, you must pick one — only one — item from it. You see, you all have the power to choose the item that the kobolds will make available...
View ArticleAGE of Combat: Building Combat Encounters in the AGE System (Part 1 of 2)
Combat encounters are a staple of most tabletop roleplaying games, and that is certainly the case in the Dragon Age RPG from Green Ronin. Combat in Dragon Age is fun, fast, and cinematic, with both...
View ArticleAGE of Combat: Building Combat Encounters in the AGE System (Part 2 of 2)
In the last post, we covered how the Threat Level system works to provide Dragon Age and AGE system game masters with a base score for deciding if a group of adversaries would make an appropriate...
View ArticleMidgard Campaign Setting Is Here!
At long last, the fey roads have opened! The gods don their masks, the Northern reavers sound their horns, and the dwarven forges burn like suns. The emperor of the ghouls rises from his dark throne,...
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